Improvements
have also been made to finer details of the gameplay. Instead of existing
purely to destroy the player's army, enemy armies will have their own battle
objectives (for example, to capture something) - this will give the battles
much more structure than those in SotHR. The enemy will attack intelligently,
sending his troops forward in waves, taking the high ground, seeking out
the playerís most deadly regiments, and so forth.
The terrain will play a large part in battle strategy, as there will be an advantage to holding the high ground both in terms of combat strength and what the troops can see. The 3D line-of-sight system will allow troops to manoeuvre unseen by the enemy, behind hills or buildings for example, and launch surprise attacks. The 3D projectile system will offer similar advantages, giving archers who are on a hilltop a significant advantage over those below him.
Enhancements have also been made to ensure that the game provides a high level of satisfaction and gratification to the player. For example, large creatures and monsters will strike "death blows" which send their smaller, more feeble opponents literally flying out of the fray! Troops will provide more precise feedback on their actions, ensuring that the player can control his army more effectively. Magic spells will be much more devastating with improved visual and audio presentation. The sampled music is context-sensitive, moving dramatically uptempo during the heat of combat and becoming softer at more serene moments.
The 2-player option is another significant addition to Dark Omen, allowing players to connect their machines via serial link, modem or network. The players will be able to create and save their own armies, earning money from each battle fought with which he can upgrade his regiments and their equipment. These armies can be one of three races, and any race may fight any race (even if they are the same!).
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